Showing posts with label Japanese. Show all posts
Showing posts with label Japanese. Show all posts

Thursday, 6 August 2015

Denied Japanese Gears of War fans vote to add Japanese Dub to North American GEoW: Ultimate Edition

Denied Japanese Gears of War fans vote to add Japanese Dub to North American GEoW: Ultimate Editoin
Yesterday I brought you news that Microsoft Japan had cancelled the Japanese release of Gears of War: Ultimate Edition, citing difficulties satisfying ethical conformity standards. This naturally came as a disappointment to the diehard contingent of Japanese Gear of War fans.

Within hours of the announcement Japanese fans took to the official Xbox Feedback page suggesting that in lieu of an actual Japanese release Japanese language support should be included in the North American release of the game. As the Xbox One is region-free this would theoretically allow Japanese consumers to get their hands on an intelligible version of Gears of War: Ultimate Edition. The thread has already exceeded the 1,000 vote mark.

There's a trend in the Japanese comments of expressing disappointment in Microsoft's support, or lack thereof, for Japanese Xbox One users, suggesting that some of them don't buy Microsoft's official explanation for the cancellation, putting it down instead to a lack of commitment to the region. Translations follow:
"Enough excuses, get serious already. Don't take your Japanese customers for fools"

"If you aren't motivated [to support the system] don't sell the system in the first place"

"This has me worried about whether other titles also won't see release. I'd like to see Japanese releases even if they are delayed, and are restricted or cut in some way"

"Firstly, you should feel ashamed that AAA third-party titles such as Batman Arkham Knight and Destiny aren't being sold domestically within Japan [as they are PlayStation exclusives in Japan]."
"Right. so you were able to get Dead Rising 3 and Ryse released in Japan, but not Gears? That's just strange. Come on, it can't have that graphic a scene in it".
In recent times the Xbox One has only been selling a couple hundred units per week in Japan but the size of a fanbase and their dedication to a franchise are two different things. This is particularly the case for Gears of War where there's a general consensus amongst Japanese fans that the Gears of War series has consistently sported excellent Japanese dubs.

In Japan Gears of War front-dude Marcus Fenix is played by Kousei Hirota, notable for his roles as Halo's always-motivational Sergeant Johnson and Soul Calibur series villian Nightmare. Fans looking forward to Hirota reprising his role will have to wait and see if Microsoft takes their sentiments to heart.

Credit: Automaton Japan

Wednesday, 5 August 2015

Gears of War: Ultimate Edition Japanese Release Cancelled

Marcus Fenix Gears of War: Ultimate Edition Cancelled Japan
It's well known that the Xbox brand has failed to gain traction in Japan, but it's always had an extremely hardcore, if niche, fanbase of gamers who love precisely the combination of sports, shooters, shmups and visual novels the Xbox synonymous with. Today they'll be disappointed to learn that Gears of War: Ultimate Edition, an Xbox One remake of the original 2006 Xbox 360 release Gears of War, has had its release plans dashed indefinitely.

The Official Japanese Xbox Blog had a press release on the matter which has been translated below:
After conducting a development investigation into all the necessary changes that would have to be made in order to get all the content in Gears of War: Ultimate Edition, including new content [to this remake] to pass ethical conformity standards we have concluded that the task would be insurmountable. As such, we have made the choice to forgo a domestic [Japanese] release for the game. We apologise to our all our Xbox fans who were awaiting the release of this game with baited breath for this disappointing announcement.
Later this year we have many anticipated exclusive software releases including Halo 5: Guardians, Forza Motorsport 6, Fable Legends as well as Rise of the Tomb Raider and more planned for the year's end. We will continue to provide all our consumers with experiences they've never had on before on Xbox.
Games in Japan are rated under CERO, which certifies the letters A, B, C, D and Z to releases. A being the mildest classification and the Z rating being the strongest, only reserved for a handful of games (The Yakuza and Resident Evil series, for example, typically net a CERO D).

The Gears of War games have an interesting run in with classification in the past, with Gears of War, Gears of War 3 and Gears of War: Judgement all earning the CERO Z distinction. However Gears of War 2 went through controversial period where a Japanese release looked entirely unlikely before finally releasing with a CERO Z rating. 

Thursday, 23 July 2015

The Need for Critical Import Coverage: What is Imported Goodness?



Aren’t Japanese games already covered to death?
It’s true that the significant niche of Japanese games does get a fair share of press coverage: dedicated sites such as Gematsu and Siliconera collate information from press releases, whisperings from Japanese publications such as Famitsu and Dengeki and reputable leak sources as well as keeping us up to date on sales figures through Media Create. These sites exist and thrive precisely because there’s a group of information-thirsty readers out there whose fervour for Japanese games hasn’t diminished even if the clout and significance of the Japanese videogame market as a whole has for the great majority of the western gaming press.

Imported Goodness isn’t my attempt to steal their Thunder™ (truth be told I wouldn’t know what to do with it), but rather plug a niche gap that’s always bothered me: although sites such as Gematsu are excellent at keeping us in the know about Japanese imports months before western release, they don’t offer uncompromising, detailed and (above all) critical coverage of them the way the western press does for localised releases. In fact, no one does. If you want to read a high quality, no-nonsense review on an import there’s nowhere to turn.

Why doesn’t the western videogame press cover imports?
The reasons for this are a combination of business and practicality: reviewing the Japanese version of a game months before western release might disqualify a publication from localised review code, or at least make it harder to justify reviewing the same game twice. And, more likely, many of these publications simply don’t have Japanese-English bilingual staff who can make any kind of sense out of the text-heavy contexts the games they’re playing are rooted in. Without context their observations become, at best, superficial deductions that site visitors (in the post-Youtube-era) can make for themselves.

Steins; Gate Japanese Screen
Monolingual journalist observation: Oooh pretty!!


So the best place to turn is consumer reviews?
Readers are left in the unenviable position of getting their critical commentary on imports from exuberant super-fans (the exact opposite of critical) whose grasp of Japanese might be suspect at best (or a source of ill-earned holier-than-thou egotism at worst), or relying on translations of questionable accuracy of Famitsu’s one paragraph reviews — which themselves are of questionable integrity. That, or the reader has to rely on the succession of Japanese-whispers as rumour and fact coalesce and swap places across time and repeated misreporting.

So is it all hopeless?
Japanese-English bilinguals who are well-read in videogames are common enough, as are sharp-penned writers, but rarely the two meet: and that’s where I come in. I’m a Japanese-English bilingual who’s been honing his writing skills for the last 18 months under the tutelage of several editors. First at Continue Play (which has grown immensely over the last year or so) and then at Automaton, a curious site that operates under the auspices of Active Gaming Media (a localisation outfit-meets-publisher, responsible most recently for the PC release of D4) that runs in both English and Japanese.

But surely there are some reliable Japanese videogame critics?
Well… not really. In fact my go-to outlet for Japanese videogame criticism is Amazon’s Japanese customer reviews (which are, thankfully, softer spoken and better punctuated than their “barbaric” English counterparts). So rare are actual Japanese videogame “critics” that the Japanese side of Automaton has seen explosive growth owing to the fact that it has critical (even anti-publisher) criticism as part of its repertoire of article types. 
Japanese Amazon Ryuu ga Gotoku Zero page
Sadly "currently" the most reliable place for Japanese videogame criticism
That’s nothing new for those accustomed to the western gaming press, but it’s a refreshing change of pace in Japan, where most videogame coverage is dictated top-down from the publisher, making Japanese videogame press little more than PR-mouthpieces. But this goes back to my original point: looking to (translations of) the Japanese press for critical coverage of Japanese games isn’t going to work when the number of critical publications can be counted by the innumerate. 

So you’re planning on only covering imports?
The original concept behind Imported Goodness all those months ago (before I was swept off to write for other people’s sites) was to show off my collection of import games, whilst offering up interesting facts and insights into the games covered. But the reborn Imported Goodness is going to expand to take into account some major changes since this blog was first started:

1)     Traditional Critical Coverage (Reviews, Previews, Interviews)
Since starting this blog I’ve spent a significant amount of time reviewing games from discs sent out by publishers and review codes, as well as covering pre-release builds of games either sent to me by the publisher or played at press events. It would be crazy not to leverage whatever press access/credentials I have.

2)     Localised Games
With press credentials comes advanced access to localised versions of Japanese games. Naturally I’ll be covering these as well.

3)     PC Games
There’s been a notable shift over the last couple of years (even the last couple of months) where Japanese developers, who are increasingly internationalising, have started taking the PC more seriously. Most recently Square Enix announced Final Fantasy Type-Zero HD only mere months after the home console release, and Bandai Namco announced a PC version of Tales of Zestiria (and a potential Tales of Symphonia port) in advance of the game’s western console release.

Tales of Zestria PC "V" for Victory
Celebrations on the Tales of Zestria port started somewhat early
There’s been a marked acceleration in Japanese PC announcements and the gap between console and PC releases has shrunk as well, meaning the PC is increasingly a viable place to play Japanese games.

Sadly many PC-centric outlets are staffed by writers weaned nearly exclusively on western games, and many writers who grew up on Japanese games wouldn’t know their SATA ports from a PCI-e socket. Imported Goodness then, will attempt to bridge the “Japanese games on PC niche” both by writing on Japanese PC games that should appeal to the traditional console-based gamer, and by reporting on PC games that may fall slightly outside of the readership’s gaming diet (but might overlap with their tastes all the same).

That, and it allows me to work a loophole into this blog so I don’t end up having to play Japanese games and nothing but for the rest of my life.

Of course this is only the beginning for Imported Goodness. I hope to expand the blog to include regular features (with many experiments in the works) in addition to news, reviews, previews, interviews and everything else on my checklist.

So is this blog aimed at Japanophiles?
I want to hit two audiences with this blog. Firstly the audience that doesn't understand Japanese and wants to look at imports from the outside in. They'll be the culturally and linguistically uninitiated that I'll escort through a kind of virtual tourism as seen through videogames.

Secondly (and more selfishly) I want to use this blog as a dialogue between like-minded Japanese-able importers to share and exchange their opinions and experiences with Japanese games. These people often find that, even if they live in Japan, they are only able to talk about games with their colleagues and acquaintances in the most superficial terms. When you look back at the kind of "criticism" (or lack thereof) that many Japanese gamers are accustomed to perhaps this isn't surprising.

For this latter audience I'll be looking into topics such as which western game releases feature Japanese text/audio and how to activate the source Japanese content.

Friday, 24 January 2014

Final Fantasy X-2 HD Remaster (Vita specific) Impressions




My impressions for Final Fantasy X-2 HD Remaster for the Vita are up now.  Unlike many impressions which ignore the Vita version, or are only based on the first few hours, these impressions are based on an almost full play-through of the game.
"All in all, our impressions of Final Fantasy X-2 HD Remaster for the Vita were that the quality of the remastering here is good, even better in some ways than Final Fantasy X HD Remaster.  But it wasn’t consistently better and had a few weird quirks of its own."

Wednesday, 15 January 2014

Did Final Fantasy X’s translation influence the development of Final Fantasy X-2?

Did Final Fantasy X’s translation influence the development of Final Fantasy X-2?

I’ve been playing through the Vita version of Final Fantasy X-2 HD Remaster and came across this little lovely:

[Caption reads: Those Al Bhed Security Machina purge the Fiends for us]

The interesting part of this is the use of the term ‘Machina’.  Those who have played FFX/X-2 will know that this is the word the residents of the Spira call machines by.

Or at least they think they know that.

After playing FFX HD the whole way through in Japanese I noticed that the term Machina didn’t appear anywhere.  In the Japanese version the non-Jargon ‘Kikai’ (Japanese for ‘machine’) is used.  It isn’t until FFX-2 that the word ‘Machina’ becomes part of the lexicon of the people of Spira; the word ‘Machina’ was introduced by the Al Bhed as a way to re-brand machines to the people of Spira and make them more approachable.   This gives the term a narrower, more precise usage in the Japanese game.

So, in the Japanese releases of these games, from FFX-2 onwards there were two terms for machines in the game world.  In the English version the term ‘Machina’ was present in both FFX and FFX-2.

Why is the term ‘Machina’ only in the Japanese version of FFX-2 but not FFX?  Now it could be the case that the English translation was done so late in development that FFX-2 was already in the planning stages.  The translators might have simply adopted a term that was on the table in FFX-2s design documents.  But given the amount of inconsistency this would create I’m not convinced that this is the case.  Is it possible that the Japanese writers saw the term ‘Machina’ in the English translation and decided to adopt it because it sounded cool?