The reason most other importers miss things I pick up on
could simply be down to their language skills (they can’t review story content
or characterisation because their Japanese isn’t strong enough), but I think
the privileged access angle is also in play here; many importers are in the
privileged position of being able to access games you guys can only dream of
playing…or at least that is what they are going to tell you to justify the high
price of their imported game. You, only
armed with Google Translate are pretty much at the mercy of what they say. It’s like someone taunting with you with
what they claim is the world’s tastiest baguette…only you can’t have it. I like to think my reviews act as counter
friction to that kind of almost elitist outlook.
But I do sometimes worry that this blog is putting out too
much negative karma. I started it after
all because I was excited about these games and wanted to share something I
loved with other people. Somehow that
got lost in the sea of critical writing. I am planning to try and write
something more positive in the future but today I want to take one more chance
to be a downer.
This time though it isn’t a critique of a game that I am
being a drag on, it’s a particular game company and their questionable sales
practices. The company in question is Nihon Falcom; developer behind hardcore fan favourites such as Ys
and the Legend of Heroes games. This
company has an incredible reputation between its fans (both Japanese and
International) for putting out technically modest games that make up for it
with rock-solid writing, and engaging gameplay that tickles one with the
details into a messy geekgasm. Being a
small company most fans are happy to overlook the rough edges in their games
because these games have it where it counts.
I’m not about to detract from that, but I do feel that many people
outside of Japan need to have their attention drawn to the Nihon Falcom of
recent years which is guilty of numerous accounts of anti-consumer practices.
Many of the West can be forgiven for having never heard of
this side of Nihon Falcom because by the time their games are translated and
released they have been patched numerous times and bought to a spit shine. In Japan however the last three major Legend
of Heroes releases have all been troubled by bugs (many game breaking) that
were so pejorative that one can only draw the conclusion that Nihon Falcom has
begun routinely putting out games it knows are broken (to meet quarterly release
schedule expectations) at the cost of their most supporting fans.
A quick recap:
-The Legend of Heroes: Ao no Kiseki (PSP) released with a
game breaking save glitch bug that kicked in near the end of the game. Nihon Falcom has not acknowledged this let
alone apologised. To this day fans are
using work arounds.
-The Legend of Heroes: Zero no Kiseki Evolution (Vita) was
released for the Vita with dozens of game freezing glitches. Some reports suggest that the problem was so
pervasive that many took to manually saving the game after each fight…when they
weren’t getting freezes on the save screen that is. These bugs were extremely common and would
appear just as you went about the core story.
In other words, there was no conceivable way they could have been missed
in testing: Falcom released the game to paying fans knowing full well it was a
broken mess. A month after release the
game was patched and now runs effectively bug free. But it still begs the question
as to why this happened.
-The biggest problem however is the recent release of The
Legend of Heroes: Sen no Kiseki (PS3/Vita).
This game has bugs such as voice samples not playing correctly but most
worrying is the length of the load times (and the frequency). The PS3 version has frame rate issues even
during cutscenes. It is also pretty bad (especially when you consider the
mandatory install) in the load time department but the Vita version is simply inexcusable. Fans are scrambling to try
and enjoy the game; many of them swapping over to SSD drives for the PS3 version.
Reviews scores on Amazon have completely crashed. Nihon Falcom could not NOT have known about
the game breaking load time issues but released the game again using the logic
that they could patch it later. In fact
their Twitter representative has gone on file to say that the first patch (of
many!?) is coming out on the 10/3 (tomorrow).
I decided to write this blog now to keep things topical (we will no
doubt see a flood of load time comparison videos soon).
We are not really sure if a PS3 version is even coming as
the language used was vague. As of yet
there has been no apology; Falcom goes right on ahead, content to patch major
issues with games post release rather than being honest with its fans.
Nihon Falcom prides itself on making games for a particular
fan base. Sure its games are a little
rough around the edges but they have heart. Nihon Falcom has that mutual understanding with its small fanbase and that is how it has made its way. But in light of way Falcom has been conducting
itself of late many fans are no longer happy to make concessions to Falcom; the relationship, in the eyes of many fans, has become exploitative.
Fans have cheered Falcom on, put up Falcom's promotional banners on their
webpages, convinced their friends to try these games and made tear-soaked speeches
excusing the rough graphics and animation.
To that Falcom has responded by marketing their games as ‘rough around the
edges but good where it counts’; Nihon Falcom has taken fan reveration for
their games and spun it into part of their marketing hype, and at the same time released shoddy, even broken products now 3 times in a row.
I for one will not be pre-ordering or buying Falcom games at
launch. I encourage many importers out
there to do the same. Fandom is something
earned, not something to be exploited.
Edit: It has come to my attention (after reading one of my sources more carefully) that the PS3 version of the game is also getting patched. The initial Tweet from Nihon Falcom was vague about this but the cited sources cleared that up. I hope to see dramatic load time improvements to both versions of the game tomorrow.
Update: Today the game was patched and load times on the Vita version were reduced (the PS3 patch hardly changed anything). ATM the Vita's load performance is on par with the PS3 version; still very slow.
Update: Today the game was patched and load times on the Vita version were reduced (the PS3 patch hardly changed anything). ATM the Vita's load performance is on par with the PS3 version; still very slow.
However when Falcom's Twitter representative was quizzed on whether any of the upcoming patches would reduce the load times further they responded 'We are hard at work on another patch for both the PS3/Vita versions of the game'. They don't say outright that the patch will improve load times further but it does suggest that.
No details or date for the next patch has been given at this point in time.
Update 2: Nihon Falcom have announced that the 1.02 patch is set to arrive sometime in the 1st third of November. The patch will:
-Further reduce load time
-Reduce frame drops
-Fix typos
-Fix text that is overflowing from text boxes
Update 3: The 1.02 patch went up on the 7th November. Falcom announced this the day before it went up. The load times have indeed been reduced (or outright removed in some areas such as between strings cut scenes).
However my impression of playing the game is it still feels slow compared to conventional expectations of load times in 2013. You wouldn't call it 'fast' by any means.
The game varies from acceptable to 'on the longish side'. There is still room for improvement but the game in it's current state is eminently playable without being a major drag.
Update 2: Nihon Falcom have announced that the 1.02 patch is set to arrive sometime in the 1st third of November. The patch will:
-Further reduce load time
-Reduce frame drops
-Fix typos
-Fix text that is overflowing from text boxes
Update 3: The 1.02 patch went up on the 7th November. Falcom announced this the day before it went up. The load times have indeed been reduced (or outright removed in some areas such as between strings cut scenes).
However my impression of playing the game is it still feels slow compared to conventional expectations of load times in 2013. You wouldn't call it 'fast' by any means.
The game varies from acceptable to 'on the longish side'. There is still room for improvement but the game in it's current state is eminently playable without being a major drag.
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